Nil
│
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The reserved word nil
represents the special value of a pointer variable not pointing anywhere in particular.
In FPC it is implemented as pointer(0)
(the numeric value 0
), however the programmer is not supposed to use this fact.
In other programming languages, e. g. in C, you write null
.
The terms “null pointer” and “nil pointer” are used interchangeably, even among Pascal programmers.
There are two popular explanations of nil
’s etymology.
One says, nil
is short for the Latin word “nihil” meaning “nothing”.
The other suggests, NIL
is an English acronym standing for “not in list.”
Maybe, since the German word „Null“ stands for the digit “zero”, and in order to avoid confusion, or to distinguish between the concept and value, the word nil
was chosen.
At any rate, this does not have any implications while programming.
Assignment compatibility
nil
can be of course assigned to a pointer
variable, but also to other types, which are in fact pointers, but their usage is more convenient.
For instance dynamic arrays or classes:
program nilDemo(input, output, stderr);
var
loc: pointer;
chk: array of boolean;
msg: PChar;
prc: TProcedure;
obj: TObject;
begin
// point to nothing
loc := nil;
// clears dynamic array
chk := nil;
// empty string
msg := nil;
// procedural variable not referencing any procedure
prc := nil;
// loses reference to object
obj := nil;
end.
Note, assigning nil
to a dynamic array is virtually equivalent to the procedure invocation setLength(dynamicArrayVariable, 0)
.
The values of the array are lost, if the reference count of dynamicArrayVariable
has hit zero.
However, there is no comparable mechanism for other types, e. g. assigning nil
to a class
or pointer
variable will not release (i. e. de-allocate) the memory that is possibly been occupied by the referenced structure.
Application
In Pascal you usually do not write expressions like pointerVariable =: nil
but use more explanatory identifiers.
The function system.assigned
will be replaced by the exact same expression, but conceals the fact a variable is (implemented as) a pointer.
So its usage is optional.
The routine SysUtils.FreeAndNil
will call a class’s free
routine and assign nil
to the handed pointer (variable of type class
).
Although it is a good idea, to clear pointers which do not point to valid objects anymore, this can make debugging more difficult since there is no pointer available pointing to the address at which a certain object used to be.
See also
^
system.returnNilIfGrowHeapFails
{$objectChecks on}
- nullable types