Create snap package
Snap is a containerized package format which allows the distribution of programs to all Linux distributions. A snap is in a container and has only explicitly defined access to the "outside world", e.g. some libraries of the system or the user's home directory.
Create snapcraft.yaml
- Install snapcraft to your Ubuntu machine with
sudo apt install snapcraft
- Create snap subdirectory in your project
- Execute
snapcraft init
to create snap/snapcraft.yaml initial file - See Snapcraft.yaml reference for full list of supported properties.
- Adapt the file so that it contains all necessary instructions for building the Lazarus program snap.
Example files
Qt5
The kde-neon extension and some tricks will help you to reduce the size of the Snap package to almost the normal binary size. The only thing to keep in mind is that Qt5 needs the libqt5pas-library. In a snapcraft forum post, we were figuring out how to create a small Lazarus Qt5 snap with all needed libraries included. You can find an example at the Cantara project on Github or check the instruction below.
name: myapp
version: 'version'
summary: any summary
description: |
Any description
confinement: strict
icon: path-to-logo.png
base: core20
grade: stable
architectures:
- build-on: amd64
parts:
myapp:
plugin: nil
source: .
source-type: local
build-packages:
- fpc
- lazarus
- lcl
- lcl-utils
- build-essential
- libqt5pas-dev
stage-packages:
- libqt5pas1
- libxinerama1
override-build: |
lazbuild -B --ws=qt5 myapp.lpi
# Here you have to install (or copy) all the files of your project which you would like to distribute to $SNAPCRAFT_PART_INSTALL/ e.g. the compiled binary, icons and language files
cp -r languages $SNAPCRAFT_PART_INSTALL/
install myapp $SNAPCRAFT_PART_INSTALL/
install myapp.desktop $SNAPCRAFT_PART_INSTALL/
install myapp.ico $SNAPCRAFT_PART_INSTALL/
install myapp.png $SNAPCRAFT_PART_INSTALL/
stage:
- lib
- usr
- etc
# make sure that you stage the files and folders to which you have installed (copied) above!
- myapp
- languages
- myapp.desktop
- myapp.ico
- myapp.png
cleanup: # this will make your snap small but keeps the needed libraries
after: [myapp]
plugin: nil
build-snaps: [kde-frameworks-5-91-qt-5-15-3-core20]
override-prime: |
set -eux
for snap in "kde-frameworks-5-91-qt-5-15-3-core20"; do # List all content-snaps you're using here
cd "/snap/$snap/current" && find . -type f,l -exec rm -f "$SNAPCRAFT_PRIME/{}" "$SNAPCRAFT_PRIME/usr/{}" \;
done
for cruft in bug lintian man icons; do
rm -rf $SNAPCRAFT_PRIME/usr/share/$cruft
done
find $SNAPCRAFT_PRIME/usr/share/doc/ -type f -not -name 'copyright' -delete
find $SNAPCRAFT_PRIME/usr/share -type d -empty -delete
find $SNAPCRAFT_PRIME/usr/lib -type f,l -name 'libQt*.so*' ! -name 'libQt5Pas*.so*' -delete
apps:
myapp:
extensions:
- kde-neon # Don't remove this extension for it provides access to Qt5!
command: myapp # to change: the command on which the app gets started
desktop: myapp.desktop # to change: the path to the desktop file which will be used to create the entry in the start menu etc.
plugs:
- home
- network
- network-bind
GTK2
name: myapp
version: '1.0.0'
summary: Short description of the package.
description: |
Some more detailed multi-line description.
confinement: strict
base: core20
grade: stable
parts:
myapp:
plugin: nil
source: .
source-type: local
build-packages:
- fpc
- lazarus
- lcl
- lcl-utils
stage-packages:
# Autodetected dependencies
- libatk1.0-0
- libcairo2
- libdatrie1
- libfontconfig1
- libfreetype6
- libfribidi0
- libgdk-pixbuf2.0-0
- libgraphite2-3
- libgtk2.0-0
- libharfbuzz0b
- libpango-1.0-0
- libpangocairo-1.0-0
- libpangoft2-1.0-0
- libpixman-1-0
- libpng16-16
- libthai0
- libx11-6
- libxau6
- libxcb-render0
- libxcb-shm0
- libxcb1
- libxcomposite1
- libxcursor1
- libxdamage1
- libxdmcp6
- libxext6
- libxfixes3
- libxi6
- libxinerama1
- libxrandr2
- libxrender1
override-build: |
lazbuild --build-mode=Release myapp.lpi
install -d -m 755 $SNAPCRAFT_PART_INSTALL/usr/bin
install -s -m 755 myapp $SNAPCRAFT_PART_INSTALL/usr/bin/myapp
install -d -m 755 $SNAPCRAFT_PART_INSTALL/usr/share/applications
install -m 755 myapp.desktop $SNAPCRAFT_PART_INSTALL/usr/share/applications
stage:
- etc
- lib
- usr
- usr/bin
- usr/share/myapp
- usr/share/applications/myapp.desktop
apps:
myapp:
command: usr/bin/myapp/myapp
desktop: usr/share/applications/myapp.desktop
plugs:
- home
- desktop
- x11
- Lazarus still uses old Gtk2 libraries. See GTK2 Applications page.
Build Snap
- Build snap using snapcraft command
- Install newly created snap with:
sudo snap install --dangerous myapp_1.0.0_amd64.snap
Publish your package in Snap Store
snapcraft register
snapcraft login
snapcraft upload myapp.snap
snapcraft release myapp 1 stable
Now your snap should be released and available on snapcraft.io store.
Debug snap
To get to console of snap virtual filesystem use:
snap run --shell myapp
cd $SNAP
Type exit to leave snap environment. See Debugging snaps for more information.
Use newer Lazarus version
Normally you can use Lazarus IDE version provided by current base (2.0.6 for core20). To use latest stable version with new features you can add following part into your snapcraft.yaml file. This part should be executed before myapp part. You need to update fixed URL based on required Lazarus version. Then those packages will be downloaded and installed before build.
parts:
lazarus:
plugin: nil
source: .
source-type: local
build-packages:
- wget
- libgtk2.0-dev
override-build: |
wget -nc https://downloads.sourceforge.net/project/lazarus/Lazarus%20Linux%20amd64%20DEB/Lazarus%203.4/lazarus-project_3.4.0-0_amd64.deb
wget -nc https://downloads.sourceforge.net/project/lazarus/Lazarus%20Linux%20amd64%20DEB/Lazarus%203.4/fpc-laz_3.2.2-210709_amd64.deb
wget -nc https://downloads.sourceforge.net/project/lazarus/Lazarus%20Linux%20amd64%20DEB/Lazarus%203.4/fpc-src_3.2.2-210709_amd64.deb
apt install ./lazarus-project_3.4.0-0_amd64.deb ./fpc-laz_3.2.2-210709_amd64.deb ./fpc-src_3.2.2-210709_amd64.deb
prime: [-*]
myapp:
after: [lazarus]
And remove normal Lazarus build-packages from your app so they are not installed for build:
myapp:
build-packages:
- fpc
- lazarus
- lcl
- lcl-utils
GTK2 theme support
There is no snapcraft extension available for GTK2 similarly to GTK3. So GTK2 theming needs to be configured with additional lines.
Content plugs only
To support GTK2 themes used by host system the app needs to have access to GTK2 themes. Standard GTK2 themes can be made available by using content plugs. Those content plugs are external shared packages so they won't make snap bigger. But the application can still print some errors into console.
Extend your snapcraft.yaml file with the following:
# Additional plugs to pick up the GTK theme and icons from the system
plugs:
icon-themes:
interface: content
target: $SNAP/data-dir/icons
default-provider: gtk-common-themes
sound-themes:
interface: content
target: $SNAP/data-dir/sounds
default-provider: gtk-common-themes
gtk-2-engines:
interface: content
target: $SNAP/lib/gtk-2.0
default-provider: gtk2-common-themes:gtk-2-engines
gtk-2-themes:
interface: content
target: $SNAP/usr/share/themes
default-provider: gtk2-common-themes:gtk-2-themes
layout:
/usr/share/themes:
bind: $SNAP/usr/share/themes
/usr/lib/$SNAPCRAFT_ARCH_TRIPLET/gtk-2.0:
bind: $SNAP/lib/gtk-2.0
Full support
To fully support GTK2 environment we need to use snapcraft desktop helper and include various standard packages. Those packages make snap bigger by ~26 MB so there is a trade-off between size of snap packages and supported features.
Extend your snapcraft.yaml file with the following:
parts:
desktop-gtk2:
source: https://github.com/ubuntu/snapcraft-desktop-helpers.git
source-subdir: gtk
plugin: make
make-parameters: ["FLAVOR=gtk2"]
build-packages:
- build-essential
- libgtk2.0-dev
stage-packages:
- libxkbcommon0 # XKB_CONFIG_ROOT
- ttf-ubuntu-font-family
- dmz-cursor-theme
- light-themes
- adwaita-icon-theme
- gnome-themes-standard
- shared-mime-info
- libgtk2.0-0
- libgdk-pixbuf2.0-0
- libglib2.0-bin
- libgtk2.0-bin
- unity-gtk2-module
- locales-all
- libappindicator1
- xdg-user-dirs
- ibus-gtk
- libibus-1.0-5
myapp:
after:
- desktop-gtk2
# Additional plugs to pick up the GTK theme and icons from the system
plugs:
icon-themes:
interface: content
target: $SNAP/data-dir/icons
default-provider: gtk-common-themes
sound-themes:
interface: content
target: $SNAP/data-dir/sounds
default-provider: gtk-common-themes
gtk-2-engines:
interface: content
target: $SNAP/lib/gtk-2.0
default-provider: gtk2-common-themes:gtk-2-engines
gtk-2-themes:
interface: content
target: $SNAP/usr/share/themes
default-provider: gtk2-common-themes:gtk-2-themes
environment:
XDG_DATA_DIRS: $SNAP/usr/share:$XDG_DATA_DIRS
GTK_PATH: $SNAP/lib/gtk-2.0
apps:
myapp:
command: usr/bin/myapp
command-chain:
- bin/desktop-launch
Sound support
Snap supports sound through audio-playback plug.
apps:
myapp:
plugs:
- audio-playback
You can play wav and mp3 files from command line using play command. See Play Sound Multiplatform. Then you also need to add additional stage-packages to myapp part and setup sox player for pulseaudio:
parts:
myapp:
stage-packages:
- sox
- libsox-fmt-mp3
- libsox-fmt-pulse
- libpulse0
environment:
LD_LIBRARY_PATH: $SNAP/usr/lib/$SNAPCRAFT_ARCH_TRIPLET/pulseaudio
PULSE_SERVER: unix:/run/user/1000/pulse/native
layout:
/usr/lib/$SNAPCRAFT_ARCH_TRIPLET/sox:
bind: $SNAP/usr/lib/$SNAPCRAFT_ARCH_TRIPLET/sox
OpenGL support
To support 3D acceleration it is required to use OpenGL plug, package related libraries and set correct path for drivers.
parts:
myapp:
stage-packages:
- libglu1-mesa
- libgl1-mesa-dri
apps:
myapp:
plugs:
- opengl
environment:
LIBGL_DRIVERS_PATH: $SNAP/usr/lib/$SNAPCRAFT_ARCH_TRIPLET/dri
SDL support
Add needed build and stage packages.
parts:
myapp:
build-packages:
- libsdl2-dev
- libsdl2-mixer-dev
- libsdl2-image-dev
stage-packages:
- libsdl2-2.0-0
- libsdl2-image-2.0-0
- libsdl2-mixer-2.0-0
snapcraft.yaml file in non-standard subdirectory
Snapcraft normally expect snapcraft.yaml file in snap directory. If your project has packaging for multiple other packaging formats, then you need to use build workaround script. Such shell script can put into directory like myapp/install/snap/local as build.sh file.
#!/bin/bash
ln -s install/snap ../../../snap
pushd ../../..
snapcraft
popd
rm ../../../snap
Register app in snap store
- Login into https://snapcraft.io with your user account
- Register new snap package name https://snapcraft.io/account/register-snap
- Go to your newly registered package and fill all needed details https://snapcraft.io/snaps
Setup build on Launchpad
Snap packages can be built automatically on Launchpad. Open Create snap package link form your application branch page.