Asynchronous Calls
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Problem statement
When handling some event, you need to do something, but you can't do it right away. For example, you need to free an object, but it is or will be referenced somewhere in the parent (or its parent etc.) later on. Or you need to update GUI elements accessed by several threads in a thread safe manner.
Solution
Call Application.QueueAsyncCall:
TDataEvent = procedure (Data: PtrInt) of object; procedure QueueAsyncCall(AMethod: TDataEvent; Data: PtrInt);
This will "queue" the given method with the given parameter for execution in the main event loop, when all other events have been processed. In the example above, the reference to the object you wanted to free has gone, since the then-parent has finished execution, and the object you wanted to free can be freed safely.
Note that this is a more generic version of ReleaseComponent, and ReleaseComponent calls this method.
Examples
Simple data passed to async function
The following program shows the use of QueueAsyncCall. If you press on the CallButton, 'Click 1', 'Click 2' and 'Async 1' is added to the LogListBox. Note that Async call is only executed after the CallButtonClick event has finished.
unit TestQueueAsyncCall;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs, Buttons,
StdCtrls;
type
{ TQueueAsyncCallForm }
TQueueAsyncCallForm = class(TForm)
CallButton: TButton;
LogListBox: TListBox;
procedure CallButtonClick(Sender: TObject);
private
{ private declarations }
FCounter: PtrInt;
procedure Async(Data: PtrInt);
public
{ public declarations }
end;
var
QueueAsyncCallForm: TQueueAsyncCallForm;
implementation
{$R *.lfm}
{ TQueueAsyncCallForm }
procedure TQueueAsyncCallForm.CallButtonClick(Sender: TObject);
begin
LogListBox.Items.Add('Click 1');
FCounter := FCounter+1;
Application.QueueAsyncCall(@Async,FCounter);
LogListBox.Items.Add('Click 2');
end;
procedure TQueueAsyncCallForm.Async(Data: PtrInt);
begin
LogListBox.Items.Add('Async '+ IntToStr(Data));
end;
end.
Record passed to async function
Here is some code extracted from MultiLog's MemoChannel unit used for thread safe logging messages to Memo control. Thanks to QueueAsyncCall() all writings to Memo are serialized. There are no locks and no conflicts, even with hundreds of threads calling Write() method.
...
type
TLogMsgData = record // record can hold much more then a simple string :-)
Text: string;
end;
PLogMsgData = ^TLogMsgData;
...
procedure TMemoChannel.Write(const AMsg: string);
var
LogMsgToSend: PLogMsgData;
begin
New(LogMsgToSend);
LogMsgToSend^.Text:= AMsg;
Application.QueueAsyncCall(@WriteAsyncQueue, PtrInt(LogMsgToSend)); // put log msg into queue that will be processed from the main thread after all other messages
end;
...
procedure TMemoChannel.WriteAsyncQueue(Data: PtrInt);
var // called from main thread after all other messages have been processed to allow thread safe TMemo access
ReceivedLogMsg: TLogMsgData;
begin
ReceivedLogMsg := PLogMsgData(Data)^;
try
if (FMemo <> nil) and (not Application.Terminated) then
begin
...
FMemo.Append(ReceivedLogMsg.Text) // <<< fully thread safe
end;
finally
Dispose(PLogMsgData(Data));
end;
end;